
You will get 1 crate from playing H1Z1, and another crate from playing BR. We’ve changed the way crates drop in the game, you now earn them through normal play.

2nd: 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket.1st: 1x Unique Red Battle Royale Shirt, 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket, 1x Event Ticket.Because of this, the Battle Royale rewards have changed: Now if they'll just let me purchase the option to turn all zombies into anything else (but preferably something original like military men or palette-swapped ninja pirate zombies) then we might be onto something.We have cycled out the old mystery bag and have added a new one with entirely new rewards. Between this, an intriguing fire system, and servers that support thousands of players (instead of the 40-125-ish of DayZ and/or Rust), I'm certainly not ready to write H1Z1 off as a symptom of the epidemic that is rampant copycatting. I'm still not sure if the world needs another post-apocalyptic survival sim, but SOE could be doing a whole lot worse here. So basically, SOE's going all-in on the "no pay-to-win" thing, which is nice given that some F2P games claim as much only to muddy the water with the odd balance busting weapon or boost that turns the level curve from agonizing uphill climb to reasonably breezy stroll. We're considering letting you see what's in them before you buy a key (ala Dota 2.). They're filled with random cool stuff from the store. Crates - You can find crates sometimes in game.

But we felt like this is another good and fair revenue generator. Emote Pack - of course we'll have the basics for free.Nor will we sell boosts that will impact #2.That's kind of the whole game and it would suck in our opinion if we did that. We will NOT be selling Guns, Ammo, Food, Water.Please note the original player always keeps their SC purchased wearables.) This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight. Station Cash wearables won't degrade at all but when you loot something, it will degrade. So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths (we have durability in the game. We've also come up with a pretty awesome idea to let players who kill other players loot stuff. However - we recognize how important finding wearables in the world is so you'll be able to find and craft a lot of stuff.

We felt like this will be a good, fair revenue generator. Smedley gave a rundown of a how H1Z1 will function as an F2P offering, outlining six core pillars: Case in point: the survival-obsessed masses are easily spooked by the notion of rampant nickel-and-diming, but Smedley assured Reddit's assembled hordes that SOE won't charge for anything that affects gameplay. CEO John Smedley isn't shamefully shambling (shamebling) away from DayZ comparisons, and he's tackling community complaints head-on. But as far as these things go, SOE does seem to be kind of on the right track. And maybe you're not exactly shaking the sand out of your old Tatooine-scouring boots in excitement. So maybe you weren't expecting SOE's vaunted Star Wars Galaxies spiritual successor to be an overtly DayZ-inspired zombie MMO called H1Z1.
